Characters / Allies: Michelle Vince, Fred, Refugees, Vortigaunt
Weapons / Items: Medkits, Batterys, Pistol Ammo, .357 Magnums. Magnum Ammo, 9MM Pistols, Shotguns, Shotgun Ammo, SMGs, SMG Ammo, SMG Grenades, Grenades
Enemies: Headcrabs, Zombies, Fast Headcrabs, Zombie Torsos, Fast Zombies, Barnacles, Poison Headcrabs, Zombines, Poison Zombies, Fast Zombie Torsos
Songs: Darkness At Noon (when the lights get out), HL2_suspense_04 (when you get to the room with the blow up boards puzzle), Decay Mode (when the first shotgun is found), Eine Kleiner Elevatormuzik (when you get down the elevator), HL2_suspense_02 (when you get to the abandoned outpost), Self Destruction (when the big ending zombie battle begins)
Birds: None
Walkthrough (RA_canals_01):
You start off at one of the entrances to the sewers, and landed into some nasty shallow water. Remember you can only go one way of the sewers, the other side has a large railing, that is preventing you from going through. Walk through the sewers than the lights go off, then you here a Fast Zombie moan. Turn on your flashlight, and you see in front of you a couple of Regular Headcrabs, and a few Regular Zombies, kill them with your weapons, or near you there is a supply crate, and a flare, you can use the flare to put the Zombies, and Headcrabs on fire. Now, go through a door to the right (in front of you has another railing so you still can't get through).
After you open the door (it's lit so turn your flashlight off) go turn right, and you see another horde of Zombies, with some Fast Headcrabs, and two Zombie Torsos. Then turn right again, and you'll see another door that leads to the same dark room again, only this time at the other side of the railing. Turn left, and prepare to fire at five Zombies, and one Fast Zombie. Go to the other side of the dark room, and beware, there are crouch areas, with draining, and you can be in combat with some Regular Headcrabs, and Zombie Torsos. When you get through the door at the other side of the large sewer, use the stairs on the left or right side to get to the door, the middle has a draining for a sewage water. Open the door, and you'll be in a lit room with a couple of Zombies, and Headcrabs, and lots of Barnacles. Let the Barnacles take care of the Headcrabs, and Zombies, while you, and Michelle kill the Barnacles. Then at the other side of the room, is another door, now it leads to a room with a puzzle, and three Poison Headcrabs. After you kill the Poison Headcrabs, get some supplys at out of the supply crates near a Lambda Logo. Now for the puzzle, there is a boarded barricade, that like can only be destroyed by using ALL of you greandes! So, throughout the room are explosive barrels, and EP2 Small Explosive Cans, use all the barrels, and cans in the room, and place them in front of the boarded area, Michelle as a remote control, that'll help, she'll give you a wire, and you'll have to connect them with each barrel, and can, and then use the remote, and it'll blow up.
(Caution: You need to go to the safe area, there is a cover with little Combine Barracades, you, and Michelle can duck in that area so the boards can blow up, but if you are out of the cover area, or at least at the other room, you can get badly injured, depending on your health, maybe killed!)
So after the boards blow up, seven Zombies enter the room, destroy them! Then there is a door on the other side, but you have no choice, you'll have to pick up the .357 Magnum, and ammo, because it's right in front of the door. This Magnum will be useful against hordes of Zombies. Inside the room, you can pick up the Pistol with ammo on a metal desk, plus there are supply crates with some medkits, and batterys, pick them up. Open the next door, and there is another door that is locked. A Zombine wakes up on the other side takes out it's grenades, and bursts to the door. Michelle tells you to take cover, so run back to the room with the supplys, and wait until the Zombine destroys the door. After the Zombine destroys the door, and itself, turn right, and open YET another door. The next room as a few Zombies, and a few Zombines to fight. An easy solution is you can shoot some Large EP2 Explosive Cans near the Zombies, or Zombines, it'll be easier. The room is dark, and there is a power lock, there is another room at the other side of the room you're in, and it hosts some Poison, and Fast Headcrabs. Press your "used key" on the power box, the lights of both rooms will light up, but then there are alot more Zombines coming, you can use the Flare on a supply crate to light up the Zombines. You see that the door is open, and then two Fast Zombies burst out of it. The door is open, and there are stairs, that keep making you turn right every several of steps, when you reach the top grab the Shotgun on the gun rack, and then Michelle kicks open the locked wooden door that leads into an Apartment Building Hallway? Well, this Apartment is in the surface, but all the doors are locked, and then you see an elevator, press the button on the elevator, and wait for it to come up. When it comes up, it will open, and you can use the elevator to get underground again.
Script (RA_canals_01):
(when the lights go off)
Michelle: Uh oh, not good, turn on your flashlight, John!
(when you see the monsters)
Michelle: Headcrabs, and Zombies!
(when the fight is over)
Michelle: You know Headcrabs, and Zombies come in regular, Fast, and Poison, be careful, the Headcrabs we fought were regular, the faster ones are fast of course, and the Black Spider-like ones are the Poison ones, if you see those type of Headcrabs on the Zombie's head, then that's the type of Zombie it is.
(after the fight in the second room ends)
Michelle: Sometimes Zombies can be cut in half, and turn into Torsos.
(when you get into the puzzle room)
Michelle: Hmm.... looks like we have a puzzle, John. We need to find a way to break those boards, but it's gonna be more than some Grenades or a Crowbar to get passed this!
(when you look at an explosive barrel)
Michelle: Wait, this gives me an idea! Okay, take all the explosive barrels around the room, and put them in a row near the boards. Remember, don't shoot any explosive barrels, otherwise we'll be trapped, I have a better plan of blowing them up, when you are done stacking them.
(Caution: If you destroy any of the boards, that is the end of the game)
(after you put the explosive barrels across the boards)
Michelle: Okay, I took some wire, and a remote from the base where Patrick is now. Put the wire on each explosive barrel, and then take this remote, and blow up every barrel at the same time, shooting it won't do. Remember, don't blow them up, until you get behind this cover area, you don't want to be injured, or worse, KILLED! I'm not gonna lose my baby, not on my watch!
(after the boards are destroyed)
Michelle: That was awesome! Well, it was, but now there is more trouble.
(the Zombine scene)
Michelle: Hey look a Combine Soldier Zombie just woke up....and it has a grenade! Run!
(after the door blows up)
Michelle: Wow! Those are suisidal Zombies! Pretty damn stupid!
(the power lock door is locked)
Michelle: Oh look, a power lock door, should've seen that coming. Well we might be able to open it, if we can find a power box.
(when you get to the abandon apartment building)
Michelle: Looks like the underground didn't last, but it looks like every door is bricked, and look an elevator! We can use this elevator to get back underground, and meet up with Fred.
(while the elevator is going down)
Michelle: (humming elevator music) What? You don't like elevator music? I was just trying to be funny.
(elevator reaches it's floor)
Walkthrough (RA_canals_02):
The bottom floor is dark, turn on your flashlight, the bottom floor is filled with Zombies, Zombines, and a Poison Zombie. It's best to use your Shotgun for this part. When you keep walking straight towards the end of the room, be careful with many Barnacles on the ceiling, you can see that the Barnacles will eat up the Headcrabs on the three Zombie's heads, they can trapped on the Barnacles, while they are trying to attack you. When you open the door you'll see a broke down Combine Train, the train door is broken opened. Walk towards the end of the train, you'll see dead Combine Soldiers, Combine Elites, even Stalkers, plus it'll show dead Zombines, and all three types of Headcrabs, plus it'll show a couple of dead Fast Zombies too. Turning your journey through the train, kill some Zombines, Fast Zombies, and Poison Headcrabs on your way to the exit. Near the exit is a Poison Zombie, don't be ambushed by it. Then there is another door, when you go through the door, you'll be in combat with another group of Zombines, and another Poison Zombie. You'll have to crouch on some debris to get to the next area, and while you crouch you'll pick up, and SMG (Sub-Machine Gun), and some ammo. Michelle will crouch behind you. Open the door through a long room with some grass, and ratation. In the ratation room prepare with some combat with five Zombies, four Zombines, and two Fast Zombies. Then after you turn right there are seven Zombies, five Zombines, four Fast Zombies, one Poison Zombie, and one Barnacle trying to eat a Fast Headcrab. Then when you open the door at the other side of the room, you'll be ambushed by two Fast Zombie Torsos. Then you'll find another power lock. Michelle will wait behind, while you go up in the vent, and go to the other side, but be careful not to be ambushed by a Zombie Torso, or two Headcrabs that fall from higher duct area that shows a light (which is the surface), and a fan.
Once you get out of the vent, you'll be in combat with another Poison Zombie. Head to the power box, and it'll open the door.
(Note: You won't be able to leave Michelle behind, because there is another power lock on the other side of the room, so you'll need to use the power box to open both doors.)
On the desk near the power lock door you need to go through is a supply crate with two SMG Grenades. Also, to the left of the power box is two charging stations, one for health, and one for armor. Then you'll go through a hallway with one light on, and normal, but the other light blinking, and sparking, and the other light near the exit is completely out. Open the door on the other side of the hallway, and you'll find an abandon Rebel base. Search for supplys around the area, the area has crates, and an SMG Ammo Crate. Then you try cranking the gate to the next area, but then you find yourself ambushed by Zombies, shacks at the other side of the room get broken off, and prepare for combat with Zombies, and Zombines. Also, Fast Zombies come from the area you came out of. Then another door opens at the right side of the room, and Zombies, Zombines, and Poison Zombies come out. Then after it's all over, crank the gate open, but don't think it's ALL over yet, because more Zombies, Zombines, Fast Zombies, and Poison Zombies come from the room where the gate leads to. Then after it's all done, you see a locked door, but then it's opened by Fred, and you finally made it to the base! After you make yourself at home it's 3 days later... then starts the next chapter.
Script (RA_canals_02):
(when you fight the first ammount of Zombies)
Michelle: Here come more!
(when you reach the train)
Michelle: Looks like we found the broken down train.
(when you reach the ratiation room)
Michelle: Oh my god, toxic hazardous ratiation! Well, I'll be okay as long as I don't go in them, and with your PCV, you'll be fine!
(when you reach the power lock)
Michelle: Shit, another power lock. Well, I'm sure you can think of something.
(when you go inside the vent)
Michelle: Good idea.
(when you are done with combat with the Headcrabs and Torso)
Michelle: Are you okay in there?
(after you unlock the door)
Michelle: Thanks, Johnny!
(when you reach the base)
Michelle: Looks like we found an abandoned Rebel Base, search around for supplys, then turn that crank over there.
(after you pull up the crank for a second a Fast Zombie moans)
Michelle: Stop the crank, John! We have trouble!
(when the right door opens you hear a Poison Zombie moan)
(while turning the crank you hear a howl)
(when you reach fred's door)
Michelle: Well, it's locked.
(a slot on the door opens)
Fred: Are you John, and Michelle?
Michelle: Why, yes we are!
(fred opens the door and it shows Refugees and a Vortigaunt on the other side)
Fred: I can't beleve you made it! I hope it wasn't to hard for you fighting all those Zombies!
Michelle: Naw, not to much!
Fred: Well, you made it just in time, we were expecting you, come in, make yourself at home.
Michelle: Thanks!
(screen fades black then we will start the next chapter)
Tuesday, February 23, 2010
Rebel Adventures - Chapter 1: Downtrout
Characters / Allies: Wallace Breen, Michelle Vince, Patrick Thom, Citizens, Refugees, Rebels, Resistance Turret
Enemies: Metro Cops, City Scanners, Combine APCs, Combine Cameras, Manhacks, Combine Dropships
Weapons / Items: Medkits, Batterys, Stunsticks, 9MM Pistols, Pistol Ammo, Crowbar, Grenades
Soundtrack: Covenant Dance (beginning intro), Trainstation Part 2 (when you wake up), HL2_suspense_04 (when you exit the apartment), Trainstation Part 1, (when you get outside) HL2_suspense_06 (when inspection positions begin), CP Violation (while you escape the roof), A Red Letter Day (when you get to the Rebel outpost)
Birds: Pigeons
Walkthrough (RA_c17_00):
You are John Vince, and you wake up from your bed, and you hear Doctor Breen in the TV in the Living Room. John's wife Michelle talks to John a bit, then tells him to go to the Trainstation, and get some food. Walk outside, and you see some Metro Cops trying to get the person inside an apartment's attention, they knock on the door, but nobody responds, then they kick the door open, and rush inside, and you hear screaming, and stuff breaking, and stunstick sounds. You can't go through the hallway to the left side, because a Metro Cop is guarding it, one stunstick shock, and you die. Go downstairs, and find your friend Patrick Thom. He'll talk to you, and tell you the City Scanners will give you directions to the Trainstation. Go outside, and you'll see a City Scanner outside, it'll give you directions to the station. It flashes you, and flies away, around the plaza, you'll see many Citizens walking around, and you'll see Metro Cops, and City Scanners around the plaza making sure no Citizens get into any trouble. So while taking the City Scanner's directions (left, right, straight), you can go through this checkpoint, and you are straight from the Trainstation.
(Note: On the way to the Trainstation, listen to some Metro Cops, or Citizens talk)
(Note: Chase some Pigeons around the plaza if you want)
(Tip: Do not go to the Checkpoint to the right, the Combine Camera will flash, and won't let you in, same goes to the checkpoint of where you saw the Strider from Half-Life 2, and you can't go up the ladder to the other area, there is a crate blocking the way)
Go inside the Trainstation, wait in line, then press your "used key" on the dispenser, and a food will come out, you'll have to carry it the whole way back to your home. Back at home, Michelle, and Patrick welcome you back, put the food on the table, go into your bedroom, and change into your Rebel Clothing, then eat up. After John eats the food it is time for inspection positions. Follow Michelle out of the house, run across the hall, and then run upstairs, and you see Refugees in a storage room near the roof, one closes the door, and locks it.
(Caution: On the way upstairs you'll see Metro Cops run from behind you, and upstairs, be careful, but this time, three stuns will kill you)
Once you get upstairs, Patrick with give you, Michelle, and the four other Refugees some instructions. Patrick gives you a PCV (powered combat vest) he once used in the HECU.
(Note: You must put on the PCV otherwise you can't continue the story)
After you put on the vest, listen to Patrick some more, and then he will open a storge closet. Grab some medkits (if you got stunned by the cops), grab some power batterys too, and plus get a 9MM Pistol, and some ammo for it.
(Note: You must take the Pistol at least otherwise you can't continue the story, but usually players are gonna take all the stuff anyway)
Go upstairs, and follow Patrick, the Refugees will follow you (as seen from the squad following meter, one of the Refugees is a medic, if you are low on health, she'll heal you.
Script (RA_city_00):
Wallace Breen (TV): "Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. It also requires planning and forethought that run in direct opposition to our neural pre-sets. I find it helpful at times like these to remind myself that our true enemy is Instinct. Instinct was our mother when we were an infant species. Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire and started at the shadows that leapt upon the cavern's walls. But inseparable from Instinct is its dark twin, Superstition. Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. Instinct would inflict a fatal injury on our species. Instinct creates its own oppressors, and bids us rise up against them. Instinct tells us that the unknown is a threat, rather than an opportunity. Instinct slyly and covertly compels us away from change and progress. Instinct, therefore, must be expunged. It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. We should thank our benefactors for giving us respite from this overpowering force. They have thrown a switch and exorcised our demons in a single stroke. They have given us the strength we never could have summoned to overcome this compulsion. They have given us purpose. They have turned our eyes toward the stars. Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. And that day of transformation, I have it on good authority, is close at hand."
Michelle: John? John, wake up. Hey, honey! It's me, Michelle! Sleep well? Well, anyway, I'm glad you are awaken, because, I feel lonely when I am up alone, I mean ever since the Combine took over our world, I get scared day, and night. I can hardly sleep anymore. Well, I stayed up, and kept watch last night, it's your turn tonight. At least I never give up on hope, Doctor Kleiner says, this so called Gordon Freeman is a hero of Black Mesa, and has gone missing since he teleported to Xen to fight some creatures, but after the death of their boss, the Combine started coming to Earth, and cause salvation. Well, you know the story. Anyway, I need you to go to the Trainstation, and get some .... eek .... disgusting food. I could use a nice juicy stake, but the cows, and pigs, and chickens all were imprisoned by the Combine, in their underground animal detention areas. So, listen, a Rebel is at the back Storage Room, and he will help. Inspection will start later on, so hurry go to the Trainstation, get some food, and we'll be on our way, I'll get dressed in my Rebel clothes, you will do it too when you come back. Cya in a little bit."
(if delayed)
Michelle: "Come on, John, just go to the trainstation, avoid the Metro Cops, go to the Trainstation, get the food, and come back, easy! You do this every day!"
(if delayed still)
Michelle: "Come on, John, we don't got much time."
(if still delayed)
Michelle: "Come on, John!"
(Metro Cops in knocking on the door)
Metro Cop: "All units move in!"
Metro Cop: "Uhh...roger that."
(Metro Cop kicks open the door)
Metro Cop: "Don't move! 603 unlawful entry."
(if you are getting close to the scene)
Metro Cop: "First warning, move away."
(if you don't listen)
Metro Cop: "This is your second warning."
(if you still don't listen)
Metro Cop: "Final warning."
(if you still don't move, the cop stunsticks you, and you die)
Metro Cop: "Ha ha ha!"
(head downstairs, and find a man dressed like a metro cop with no mask)
Patrick: "Hey, buddy, it's me! Patrick Thom! What's up? Okay, so you know that I am an undercover Cop, right? Well, let's not talk long, I have to go back on duty. So, I am going to see your wife Michelle, while you go get some discusting food over at the Trainstation, there are some City Scanners outside that'll tell you way."
(Patrick walks upstairs)
(walk outside and see a City Scanner)
City Scanner: "Greetings, I am Scanner Number 783, I am the monitor of Pyro's Street, in Sector 17. Now, if you need a reminder of where the Plaza's Trainstation is, go straight take a left, then a right, then keep going straight until you reach the checkpoint to the Trainstation Plaza. Remember right now, you only have clearance to that checkpoint, no other. So stay out of trouble, Citizen."
(the Scanner flashes you, and flys away)
(an area with a Metro Cop, and City Scanner talking near a Combine APC)
City Scanner: "It comes to my attention, that there is a Citizen walking towards Checkpoint C with a Semi-Automatic Pistol, and it shot a couple of Civil Protection Units already, get some units over there, and I'll notify the Chief of our loss."
Metro Cop: "Roger that. All units, B.O.L. we have 34-S."
(Combine APC drives away towards a big comibne force field towards the right of the road)
(An ally where to Citizens are talking one has a briefcase)
Seller: "So, you want to buy a slice of cheese pizza for me huh?"
Buyer: "Yes, please!"
Seller: "I have one right here. That'll be Twelve dollors."
Buyer: "Isn't that pretty expansive?"
Seller: "Buddy, there isn't much milk around for cheese, or tomatos for sause, so we have a deal?"
Buyer: "This will be a loss of money, but it'll be worth it."
(the buyer gives the seller some cash, and the buyer takes the pizza, and starts eating it)
(the seller looks at you)
Seller: Wanna, buy something? No? Then good day to you, sir."
(near the checkpoint, a citizen talks to a metro cop, while his wife is being held hostage)
Guy: "Hey, bro, that's my wife!"
Metro Cop: "First warning, move away."
Guy: "I really need her back, she is the only one for me!"
Metro Cop: "Get back, right now!"
Wife: "Bill, just do as he says, he'll turn you into one of them."
Guy: "As long as you do, I will too."
Metro Cop: "Move along!"
Guy: GET OUT OF MY WAY!"
(metro cop takes out it's stunstick)
Guy: "Don't tase me, bro! Don't tase me!"
(metro cop stuns him)
Wife: "Bill!"
(at the Checkpoint where you saw the Strider from Chapter 1 HL2)
Citizen: "Freedom!"
(citizen runs away while Metro Cops have their guns out, and start fireing)
Citizen: "You'll never catch me!"
Metro Cop: "11-99 Officer needs assistance!"
(citizen runs to the checkpoint west of the Trainstation)
(back in the apartment building)
Overwatch Voice: "Attention resident, miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward."
(back in the apartment)
Michelle: "Ah, you're hear, John! Thank you for getting the food, dear."
Patrick: "Good job, now go into your bedroom, and change into your Rebel clothing, I am going to meet up with the Rebel Squad upstairs. Inspection Positions will start any minute now, so change up, and eat up, quickly!"
(patrick runs out of the house)
(if you delay to put your rebel clothes on)
Michelle: "Go put on your Rebel clothes dear, they're in the closet."
(Note: Putting on your Rebel clothes is not the main suit, you'll not have a health meter, zoom function or any of that stuff yet)
(after you put your rebel clothes on)
Michelle: "You look hansome, John! Well, lets eat up."
(a few mintues later....)
Michelle: "Hmm hmm! Yeah, that sh** tasted terrible alright. We should meet up with Patrick up..."
Overwatch Voice: "Attention please. All citizens in local residential block, assume your inspection positions."
Michelle: "We better hurry, follow me!"
(follow Michelle upstairs, and you'll hear screaming in the background, and metro cop radio chatter, and the overwatch voice keeps telling you to go into your inspection positions)
(when you reach upstairs to join with the Refugees and Patrick)
Patrick: "Hey, guys. Listen we need to go through the rooftops, and reach the building at the end of the rooftops, and we'll meet some Rebels there, be careful, Metro Cops are gonna be down low shooting at us, so be careful. John, I have something for you, it's a PCV, or Powered Combat Vest, they used this in the military after they were wiped out, well I used to be in the military, but I won't need this vest now that I have this Civil Protection suit. So, I am giving this PCV to my friend John, for protection, use it well, my friend."
(put the PCV on)
Patrick: "Now, I have a gun rack right here filled with 9MM Pistols, everybody take one, and meet me at the roof. Lisa, you take some of those medkits, you're our Medic, everybody follow John, but John you follow me, after you heal some of your health with these medkits, and power up your vest with these batterys."
(after you grab all the stuff)
Patrick: Okay, let's move out!"
Walkthrough (RA_c17_00a):
When you get to the rooftops Metro Cops will be fireing from down below, on the way to the building on the end of the rooftops, you'll know it. On the way there, there will be gaps, but there will be planks to cross. Also on the way kill any Metro Cop from the streets, but thats not all Combine Dropships will fly by, and drop off more Metro Cops in the rooftops, and also on the way, prepare for combat with City Scanners, and Manhacks. When you are almost to your destation, a Combine APC will appear down below, and shoot rockets, be careful, there will be no to defeat the APC. Other APCs will appear along the way to the building, but they would just park, and sound their alarms. When you reach your destation, go through a door, Patrick will go in first, and run downstairs. On the way downstairs, every hallway block will have a force field, it will not let you through. In most force fields, you will be in combat with Metro Cops, and Manhacks.
(Note: On the Metro Cops in the level will only be with Stunsticks, or Pistols, and some are equip with Manhacks, plus the Stunsticks the Metro Cops drop will power up your vest a bit)
When you get to the basement, a Rebel will unlock the door, and the area is guarded by an ally Turret. After a little chat, they will tell you to go into the closet, and grab a Crowbar, some health, ammo, and a couple of Grenades. When they are done chatting, and you have all of your supplys, they will open a sewer entrance, and you, and Michelle will go through the canals, they'll be safe there, while the other Refugees stay, and guard. Patrick will wish you both luck, and when you go down into the sewers they will shut the entrance, and it will begin the next chapter.
Script (RA_c17_00a):
(when they get to the roof and notice the Metro cops)
Patrick: "CPs, down below, open fire!"
(if Michelle gets in trouble)
Michelle: "A little help, John? These CPs are getting tough!"
(when the first city scanner comes)
Patrick: "We have Scanners!"
(when the first group of Manhacks come)
Patrick: "Watch out, team! We have a couple of Manhacks coming our way!"
(when the two dropships fly by)
Patrick: "Combine reinforcements are here, we have Dropships!"
(when the cops appear in front of you)
Patrick: "Focus your fire on the CPs, in front!"
(when the fireing APC comes)
Patrick: "Get to the left side, team! There is a fireing APC down below!"
(when you reach your destanation)
Patrick: "We're here! Quickly, inside!"
(when everyone is inside)
Patrick: "Follow me downstairs, we're meeting our allies in the basement, this building is filled with Metro Cops, and Manhacks."
(on the way down you'll hear screaming, radio chatter, and the overwatch voice reminding everyone to go into their inspection positions)
(when you get to the basement)
Patrick: "We're here!"
(Patrick knocks on the door)
Patrick: "It's me, Patrick, open up."
(the rebel opens the slot on the door)
Rebel: "What's the password?"
Patrick: "Just let me in!"
Rebel: "Come on, in!"
(the door opens)
(when you walk towards the Rebel near a canal entance)
Rebel: "Patrick, you're here! And I see you brought the Refugees."
Patrick: "Yep, so what's up?"
Rebel: "Well, we need to protect this base, Combine reinforcements are on the way."
Patrick: "Me, and the four other Refugees will stay, and guard, my friend John, and his wife need to leave, they are my best friends ever, and .... I can't afford to lose them in this battle."
Rebel: "They can take the Canals. So, John, right? We have many friendly bases in these sewers, but we lost contact with most of them, the only one we haven't lost contact with is the one at the end of these sewers, near the exit of these LONG sewers. Fred lives there, and he says most of the Underground Railroad in these part of the sewers were wiped out by Headcrabs. A Combine Train track is between these part of the sewers that connect with the Citadel, and the outer rim. A Train then broke down in that area, and it was filled with Combine Soldiers, but while the Soldiers were attacking the bases, the Train was also filled with Combine Artillery Rockets that are filled with Headcrabs, and the Headcrabs wiped out both the Combine, and the Resistance in these areas, I dought there would be any survivers. So prepare for Zombie combat down there, it will be way easier than fighting a whole group of Combine Soldiers up here, possibly a Strider. So, you two be careful, I have some equipment in the back, a Crowbar, some Grenades, health, ammo, most of troops have most of the weapons, and ammo already. Grab the equipment, John, then I'll open this entrance."
(the Rebel opens the closet door)
(after you get the equipment the Rebel will open the entrance)
Patrick: "John, Michelle? Take care of yourselves."
Michelle: "Don't worry, Patrick, we'll be fine!"
(Michelle jumps into the canals, after you do the entrance will close, and then it will start the next chapter)
Enemies: Metro Cops, City Scanners, Combine APCs, Combine Cameras, Manhacks, Combine Dropships
Weapons / Items: Medkits, Batterys, Stunsticks, 9MM Pistols, Pistol Ammo, Crowbar, Grenades
Soundtrack: Covenant Dance (beginning intro), Trainstation Part 2 (when you wake up), HL2_suspense_04 (when you exit the apartment), Trainstation Part 1, (when you get outside) HL2_suspense_06 (when inspection positions begin), CP Violation (while you escape the roof), A Red Letter Day (when you get to the Rebel outpost)
Birds: Pigeons
Walkthrough (RA_c17_00):
You are John Vince, and you wake up from your bed, and you hear Doctor Breen in the TV in the Living Room. John's wife Michelle talks to John a bit, then tells him to go to the Trainstation, and get some food. Walk outside, and you see some Metro Cops trying to get the person inside an apartment's attention, they knock on the door, but nobody responds, then they kick the door open, and rush inside, and you hear screaming, and stuff breaking, and stunstick sounds. You can't go through the hallway to the left side, because a Metro Cop is guarding it, one stunstick shock, and you die. Go downstairs, and find your friend Patrick Thom. He'll talk to you, and tell you the City Scanners will give you directions to the Trainstation. Go outside, and you'll see a City Scanner outside, it'll give you directions to the station. It flashes you, and flies away, around the plaza, you'll see many Citizens walking around, and you'll see Metro Cops, and City Scanners around the plaza making sure no Citizens get into any trouble. So while taking the City Scanner's directions (left, right, straight), you can go through this checkpoint, and you are straight from the Trainstation.
(Note: On the way to the Trainstation, listen to some Metro Cops, or Citizens talk)
(Note: Chase some Pigeons around the plaza if you want)
(Tip: Do not go to the Checkpoint to the right, the Combine Camera will flash, and won't let you in, same goes to the checkpoint of where you saw the Strider from Half-Life 2, and you can't go up the ladder to the other area, there is a crate blocking the way)
Go inside the Trainstation, wait in line, then press your "used key" on the dispenser, and a food will come out, you'll have to carry it the whole way back to your home. Back at home, Michelle, and Patrick welcome you back, put the food on the table, go into your bedroom, and change into your Rebel Clothing, then eat up. After John eats the food it is time for inspection positions. Follow Michelle out of the house, run across the hall, and then run upstairs, and you see Refugees in a storage room near the roof, one closes the door, and locks it.
(Caution: On the way upstairs you'll see Metro Cops run from behind you, and upstairs, be careful, but this time, three stuns will kill you)
Once you get upstairs, Patrick with give you, Michelle, and the four other Refugees some instructions. Patrick gives you a PCV (powered combat vest) he once used in the HECU.
(Note: You must put on the PCV otherwise you can't continue the story)
After you put on the vest, listen to Patrick some more, and then he will open a storge closet. Grab some medkits (if you got stunned by the cops), grab some power batterys too, and plus get a 9MM Pistol, and some ammo for it.
(Note: You must take the Pistol at least otherwise you can't continue the story, but usually players are gonna take all the stuff anyway)
Go upstairs, and follow Patrick, the Refugees will follow you (as seen from the squad following meter, one of the Refugees is a medic, if you are low on health, she'll heal you.
Script (RA_city_00):
Wallace Breen (TV): "Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. It also requires planning and forethought that run in direct opposition to our neural pre-sets. I find it helpful at times like these to remind myself that our true enemy is Instinct. Instinct was our mother when we were an infant species. Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire and started at the shadows that leapt upon the cavern's walls. But inseparable from Instinct is its dark twin, Superstition. Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. Instinct would inflict a fatal injury on our species. Instinct creates its own oppressors, and bids us rise up against them. Instinct tells us that the unknown is a threat, rather than an opportunity. Instinct slyly and covertly compels us away from change and progress. Instinct, therefore, must be expunged. It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. We should thank our benefactors for giving us respite from this overpowering force. They have thrown a switch and exorcised our demons in a single stroke. They have given us the strength we never could have summoned to overcome this compulsion. They have given us purpose. They have turned our eyes toward the stars. Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. And that day of transformation, I have it on good authority, is close at hand."
Michelle: John? John, wake up. Hey, honey! It's me, Michelle! Sleep well? Well, anyway, I'm glad you are awaken, because, I feel lonely when I am up alone, I mean ever since the Combine took over our world, I get scared day, and night. I can hardly sleep anymore. Well, I stayed up, and kept watch last night, it's your turn tonight. At least I never give up on hope, Doctor Kleiner says, this so called Gordon Freeman is a hero of Black Mesa, and has gone missing since he teleported to Xen to fight some creatures, but after the death of their boss, the Combine started coming to Earth, and cause salvation. Well, you know the story. Anyway, I need you to go to the Trainstation, and get some .... eek .... disgusting food. I could use a nice juicy stake, but the cows, and pigs, and chickens all were imprisoned by the Combine, in their underground animal detention areas. So, listen, a Rebel is at the back Storage Room, and he will help. Inspection will start later on, so hurry go to the Trainstation, get some food, and we'll be on our way, I'll get dressed in my Rebel clothes, you will do it too when you come back. Cya in a little bit."
(if delayed)
Michelle: "Come on, John, just go to the trainstation, avoid the Metro Cops, go to the Trainstation, get the food, and come back, easy! You do this every day!"
(if delayed still)
Michelle: "Come on, John, we don't got much time."
(if still delayed)
Michelle: "Come on, John!"
(Metro Cops in knocking on the door)
Metro Cop: "All units move in!"
Metro Cop: "Uhh...roger that."
(Metro Cop kicks open the door)
Metro Cop: "Don't move! 603 unlawful entry."
(if you are getting close to the scene)
Metro Cop: "First warning, move away."
(if you don't listen)
Metro Cop: "This is your second warning."
(if you still don't listen)
Metro Cop: "Final warning."
(if you still don't move, the cop stunsticks you, and you die)
Metro Cop: "Ha ha ha!"
(head downstairs, and find a man dressed like a metro cop with no mask)
Patrick: "Hey, buddy, it's me! Patrick Thom! What's up? Okay, so you know that I am an undercover Cop, right? Well, let's not talk long, I have to go back on duty. So, I am going to see your wife Michelle, while you go get some discusting food over at the Trainstation, there are some City Scanners outside that'll tell you way."
(Patrick walks upstairs)
(walk outside and see a City Scanner)
City Scanner: "Greetings, I am Scanner Number 783, I am the monitor of Pyro's Street, in Sector 17. Now, if you need a reminder of where the Plaza's Trainstation is, go straight take a left, then a right, then keep going straight until you reach the checkpoint to the Trainstation Plaza. Remember right now, you only have clearance to that checkpoint, no other. So stay out of trouble, Citizen."
(the Scanner flashes you, and flys away)
(an area with a Metro Cop, and City Scanner talking near a Combine APC)
City Scanner: "It comes to my attention, that there is a Citizen walking towards Checkpoint C with a Semi-Automatic Pistol, and it shot a couple of Civil Protection Units already, get some units over there, and I'll notify the Chief of our loss."
Metro Cop: "Roger that. All units, B.O.L. we have 34-S."
(Combine APC drives away towards a big comibne force field towards the right of the road)
(An ally where to Citizens are talking one has a briefcase)
Seller: "So, you want to buy a slice of cheese pizza for me huh?"
Buyer: "Yes, please!"
Seller: "I have one right here. That'll be Twelve dollors."
Buyer: "Isn't that pretty expansive?"
Seller: "Buddy, there isn't much milk around for cheese, or tomatos for sause, so we have a deal?"
Buyer: "This will be a loss of money, but it'll be worth it."
(the buyer gives the seller some cash, and the buyer takes the pizza, and starts eating it)
(the seller looks at you)
Seller: Wanna, buy something? No? Then good day to you, sir."
(near the checkpoint, a citizen talks to a metro cop, while his wife is being held hostage)
Guy: "Hey, bro, that's my wife!"
Metro Cop: "First warning, move away."
Guy: "I really need her back, she is the only one for me!"
Metro Cop: "Get back, right now!"
Wife: "Bill, just do as he says, he'll turn you into one of them."
Guy: "As long as you do, I will too."
Metro Cop: "Move along!"
Guy: GET OUT OF MY WAY!"
(metro cop takes out it's stunstick)
Guy: "Don't tase me, bro! Don't tase me!"
(metro cop stuns him)
Wife: "Bill!"
(at the Checkpoint where you saw the Strider from Chapter 1 HL2)
Citizen: "Freedom!"
(citizen runs away while Metro Cops have their guns out, and start fireing)
Citizen: "You'll never catch me!"
Metro Cop: "11-99 Officer needs assistance!"
(citizen runs to the checkpoint west of the Trainstation)
(back in the apartment building)
Overwatch Voice: "Attention resident, miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward."
(back in the apartment)
Michelle: "Ah, you're hear, John! Thank you for getting the food, dear."
Patrick: "Good job, now go into your bedroom, and change into your Rebel clothing, I am going to meet up with the Rebel Squad upstairs. Inspection Positions will start any minute now, so change up, and eat up, quickly!"
(patrick runs out of the house)
(if you delay to put your rebel clothes on)
Michelle: "Go put on your Rebel clothes dear, they're in the closet."
(Note: Putting on your Rebel clothes is not the main suit, you'll not have a health meter, zoom function or any of that stuff yet)
(after you put your rebel clothes on)
Michelle: "You look hansome, John! Well, lets eat up."
(a few mintues later....)
Michelle: "Hmm hmm! Yeah, that sh** tasted terrible alright. We should meet up with Patrick up..."
Overwatch Voice: "Attention please. All citizens in local residential block, assume your inspection positions."
Michelle: "We better hurry, follow me!"
(follow Michelle upstairs, and you'll hear screaming in the background, and metro cop radio chatter, and the overwatch voice keeps telling you to go into your inspection positions)
(when you reach upstairs to join with the Refugees and Patrick)
Patrick: "Hey, guys. Listen we need to go through the rooftops, and reach the building at the end of the rooftops, and we'll meet some Rebels there, be careful, Metro Cops are gonna be down low shooting at us, so be careful. John, I have something for you, it's a PCV, or Powered Combat Vest, they used this in the military after they were wiped out, well I used to be in the military, but I won't need this vest now that I have this Civil Protection suit. So, I am giving this PCV to my friend John, for protection, use it well, my friend."
(put the PCV on)
Patrick: "Now, I have a gun rack right here filled with 9MM Pistols, everybody take one, and meet me at the roof. Lisa, you take some of those medkits, you're our Medic, everybody follow John, but John you follow me, after you heal some of your health with these medkits, and power up your vest with these batterys."
(after you grab all the stuff)
Patrick: Okay, let's move out!"
Walkthrough (RA_c17_00a):
When you get to the rooftops Metro Cops will be fireing from down below, on the way to the building on the end of the rooftops, you'll know it. On the way there, there will be gaps, but there will be planks to cross. Also on the way kill any Metro Cop from the streets, but thats not all Combine Dropships will fly by, and drop off more Metro Cops in the rooftops, and also on the way, prepare for combat with City Scanners, and Manhacks. When you are almost to your destation, a Combine APC will appear down below, and shoot rockets, be careful, there will be no to defeat the APC. Other APCs will appear along the way to the building, but they would just park, and sound their alarms. When you reach your destation, go through a door, Patrick will go in first, and run downstairs. On the way downstairs, every hallway block will have a force field, it will not let you through. In most force fields, you will be in combat with Metro Cops, and Manhacks.
(Note: On the Metro Cops in the level will only be with Stunsticks, or Pistols, and some are equip with Manhacks, plus the Stunsticks the Metro Cops drop will power up your vest a bit)
When you get to the basement, a Rebel will unlock the door, and the area is guarded by an ally Turret. After a little chat, they will tell you to go into the closet, and grab a Crowbar, some health, ammo, and a couple of Grenades. When they are done chatting, and you have all of your supplys, they will open a sewer entrance, and you, and Michelle will go through the canals, they'll be safe there, while the other Refugees stay, and guard. Patrick will wish you both luck, and when you go down into the sewers they will shut the entrance, and it will begin the next chapter.
Script (RA_c17_00a):
(when they get to the roof and notice the Metro cops)
Patrick: "CPs, down below, open fire!"
(if Michelle gets in trouble)
Michelle: "A little help, John? These CPs are getting tough!"
(when the first city scanner comes)
Patrick: "We have Scanners!"
(when the first group of Manhacks come)
Patrick: "Watch out, team! We have a couple of Manhacks coming our way!"
(when the two dropships fly by)
Patrick: "Combine reinforcements are here, we have Dropships!"
(when the cops appear in front of you)
Patrick: "Focus your fire on the CPs, in front!"
(when the fireing APC comes)
Patrick: "Get to the left side, team! There is a fireing APC down below!"
(when you reach your destanation)
Patrick: "We're here! Quickly, inside!"
(when everyone is inside)
Patrick: "Follow me downstairs, we're meeting our allies in the basement, this building is filled with Metro Cops, and Manhacks."
(on the way down you'll hear screaming, radio chatter, and the overwatch voice reminding everyone to go into their inspection positions)
(when you get to the basement)
Patrick: "We're here!"
(Patrick knocks on the door)
Patrick: "It's me, Patrick, open up."
(the rebel opens the slot on the door)
Rebel: "What's the password?"
Patrick: "Just let me in!"
Rebel: "Come on, in!"
(the door opens)
(when you walk towards the Rebel near a canal entance)
Rebel: "Patrick, you're here! And I see you brought the Refugees."
Patrick: "Yep, so what's up?"
Rebel: "Well, we need to protect this base, Combine reinforcements are on the way."
Patrick: "Me, and the four other Refugees will stay, and guard, my friend John, and his wife need to leave, they are my best friends ever, and .... I can't afford to lose them in this battle."
Rebel: "They can take the Canals. So, John, right? We have many friendly bases in these sewers, but we lost contact with most of them, the only one we haven't lost contact with is the one at the end of these sewers, near the exit of these LONG sewers. Fred lives there, and he says most of the Underground Railroad in these part of the sewers were wiped out by Headcrabs. A Combine Train track is between these part of the sewers that connect with the Citadel, and the outer rim. A Train then broke down in that area, and it was filled with Combine Soldiers, but while the Soldiers were attacking the bases, the Train was also filled with Combine Artillery Rockets that are filled with Headcrabs, and the Headcrabs wiped out both the Combine, and the Resistance in these areas, I dought there would be any survivers. So prepare for Zombie combat down there, it will be way easier than fighting a whole group of Combine Soldiers up here, possibly a Strider. So, you two be careful, I have some equipment in the back, a Crowbar, some Grenades, health, ammo, most of troops have most of the weapons, and ammo already. Grab the equipment, John, then I'll open this entrance."
(the Rebel opens the closet door)
(after you get the equipment the Rebel will open the entrance)
Patrick: "John, Michelle? Take care of yourselves."
Michelle: "Don't worry, Patrick, we'll be fine!"
(Michelle jumps into the canals, after you do the entrance will close, and then it will start the next chapter)
Rebel Adventures: Intro
I hope you know how to use the Source SDK VERY well, but I am trying to figure out a Half-Life 2 Mod. It's gonna be very cool. Rebel Adventures is just a Citizen named: John Vince. You just do what all Citizens do, follow the rules of the Combine. You, and your wife Michelle Vince, can't take it anymore. Michelle Vince is John's sidekick of the game, just like Gordon Freeman and Alyx Vance. Also, your undercover Metrocop friend Patrick Thom (which is the mod's Barney Calhoun) is thinking of a plan. Your tired of getting beat up by Metrocops, flashed by City Scanners, and now they're gonna pay. I'll have a walkthrough throughout the next few blogs. If you dreamed to make a nice LONG Half-Life 2 mod, then by all means see this. It'll require Half-Life 2 of course, also it'll need Lost Coast for models, as well as HL2: EP1 for graffics, models, and NPCs. Also, it'll need HL2: EP2 for models, graffics, and NPCs. Plus, I hope someone knows how to make a drivable Combine APC with a working Turret, and Rocket Launcher. Also, the Gravity Gun will be re-modeled to the Gravity Ring, work the same way, and will recharge at the Citadel. The locations of the mod will be City 17, the Canals, the Woods, Invaded Black Mesa East, the Coast, an Antlion Nest, Nova Prospeket, and more!
Labels:
Adventures,
EP1,
EP2,
Episode One,
Episode Two,
Half,
Half-Life 2,
Life,
Mod,
Rebel,
Rebel Adventures
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