Tuesday, February 23, 2010

Rebel Adventures - Chapter 2: The Underground Railroad

Characters / Allies: Michelle Vince, Fred, Refugees, Vortigaunt

Weapons / Items: Medkits, Batterys, Pistol Ammo, .357 Magnums. Magnum Ammo, 9MM Pistols, Shotguns, Shotgun Ammo, SMGs, SMG Ammo, SMG Grenades, Grenades

Enemies: Headcrabs, Zombies, Fast Headcrabs, Zombie Torsos, Fast Zombies, Barnacles, Poison Headcrabs, Zombines, Poison Zombies, Fast Zombie Torsos

Songs: Darkness At Noon (when the lights get out), HL2_suspense_04 (when you get to the room with the blow up boards puzzle), Decay Mode (when the first shotgun is found), Eine Kleiner Elevatormuzik (when you get down the elevator), HL2_suspense_02 (when you get to the abandoned outpost), Self Destruction (when the big ending zombie battle begins)

Birds: None

Walkthrough (RA_canals_01):

You start off at one of the entrances to the sewers, and landed into some nasty shallow water. Remember you can only go one way of the sewers, the other side has a large railing, that is preventing you from going through. Walk through the sewers than the lights go off, then you here a Fast Zombie moan. Turn on your flashlight, and you see in front of you a couple of Regular Headcrabs, and a few Regular Zombies, kill them with your weapons, or near you there is a supply crate, and a flare, you can use the flare to put the Zombies, and Headcrabs on fire. Now, go through a door to the right (in front of you has another railing so you still can't get through).

After you open the door (it's lit so turn your flashlight off) go turn right, and you see another horde of Zombies, with some Fast Headcrabs, and two Zombie Torsos. Then turn right again, and you'll see another door that leads to the same dark room again, only this time at the other side of the railing. Turn left, and prepare to fire at five Zombies, and one Fast Zombie. Go to the other side of the dark room, and beware, there are crouch areas, with draining, and you can be in combat with some Regular Headcrabs, and Zombie Torsos. When you get through the door at the other side of the large sewer, use the stairs on the left or right side to get to the door, the middle has a draining for a sewage water. Open the door, and you'll be in a lit room with a couple of Zombies, and Headcrabs, and lots of Barnacles. Let the Barnacles take care of the Headcrabs, and Zombies, while you, and Michelle kill the Barnacles. Then at the other side of the room, is another door, now it leads to a room with a puzzle, and three Poison Headcrabs. After you kill the Poison Headcrabs, get some supplys at out of the supply crates near a Lambda Logo. Now for the puzzle, there is a boarded barricade, that like can only be destroyed by using ALL of you greandes! So, throughout the room are explosive barrels, and EP2 Small Explosive Cans, use all the barrels, and cans in the room, and place them in front of the boarded area, Michelle as a remote control, that'll help, she'll give you a wire, and you'll have to connect them with each barrel, and can, and then use the remote, and it'll blow up.

(Caution: You need to go to the safe area, there is a cover with little Combine Barracades, you, and Michelle can duck in that area so the boards can blow up, but if you are out of the cover area, or at least at the other room, you can get badly injured, depending on your health, maybe killed!)

So after the boards blow up, seven Zombies enter the room, destroy them! Then there is a door on the other side, but you have no choice, you'll have to pick up the .357 Magnum, and ammo, because it's right in front of the door. This Magnum will be useful against hordes of Zombies. Inside the room, you can pick up the Pistol with ammo on a metal desk, plus there are supply crates with some medkits, and batterys, pick them up. Open the next door, and there is another door that is locked. A Zombine wakes up on the other side takes out it's grenades, and bursts to the door. Michelle tells you to take cover, so run back to the room with the supplys, and wait until the Zombine destroys the door. After the Zombine destroys the door, and itself, turn right, and open YET another door. The next room as a few Zombies, and a few Zombines to fight. An easy solution is you can shoot some Large EP2 Explosive Cans near the Zombies, or Zombines, it'll be easier. The room is dark, and there is a power lock, there is another room at the other side of the room you're in, and it hosts some Poison, and Fast Headcrabs. Press your "used key" on the power box, the lights of both rooms will light up, but then there are alot more Zombines coming, you can use the Flare on a supply crate to light up the Zombines. You see that the door is open, and then two Fast Zombies burst out of it. The door is open, and there are stairs, that keep making you turn right every several of steps, when you reach the top grab the Shotgun on the gun rack, and then Michelle kicks open the locked wooden door that leads into an Apartment Building Hallway? Well, this Apartment is in the surface, but all the doors are locked, and then you see an elevator, press the button on the elevator, and wait for it to come up. When it comes up, it will open, and you can use the elevator to get underground again.

Script (RA_canals_01):

(when the lights go off)

Michelle: Uh oh, not good, turn on your flashlight, John!

(when you see the monsters)

Michelle: Headcrabs, and Zombies!

(when the fight is over)

Michelle: You know Headcrabs, and Zombies come in regular, Fast, and Poison, be careful, the Headcrabs we fought were regular, the faster ones are fast of course, and the Black Spider-like ones are the Poison ones, if you see those type of Headcrabs on the Zombie's head, then that's the type of Zombie it is.

(after the fight in the second room ends)

Michelle: Sometimes Zombies can be cut in half, and turn into Torsos.

(when you get into the puzzle room)

Michelle: Hmm.... looks like we have a puzzle, John. We need to find a way to break those boards, but it's gonna be more than some Grenades or a Crowbar to get passed this!

(when you look at an explosive barrel)

Michelle: Wait, this gives me an idea! Okay, take all the explosive barrels around the room, and put them in a row near the boards. Remember, don't shoot any explosive barrels, otherwise we'll be trapped, I have a better plan of blowing them up, when you are done stacking them.

(Caution: If you destroy any of the boards, that is the end of the game)

(after you put the explosive barrels across the boards)

Michelle: Okay, I took some wire, and a remote from the base where Patrick is now. Put the wire on each explosive barrel, and then take this remote, and blow up every barrel at the same time, shooting it won't do. Remember, don't blow them up, until you get behind this cover area, you don't want to be injured, or worse, KILLED! I'm not gonna lose my baby, not on my watch!

(after the boards are destroyed)

Michelle: That was awesome! Well, it was, but now there is more trouble.

(the Zombine scene)

Michelle: Hey look a Combine Soldier Zombie just woke up....and it has a grenade! Run!

(after the door blows up)

Michelle: Wow! Those are suisidal Zombies! Pretty damn stupid!

(the power lock door is locked)

Michelle: Oh look, a power lock door, should've seen that coming. Well we might be able to open it, if we can find a power box.

(when you get to the abandon apartment building)

Michelle: Looks like the underground didn't last, but it looks like every door is bricked, and look an elevator! We can use this elevator to get back underground, and meet up with Fred.

(while the elevator is going down)

Michelle: (humming elevator music) What? You don't like elevator music? I was just trying to be funny.

(elevator reaches it's floor)

Walkthrough (RA_canals_02):

The bottom floor is dark, turn on your flashlight, the bottom floor is filled with Zombies, Zombines, and a Poison Zombie. It's best to use your Shotgun for this part. When you keep walking straight towards the end of the room, be careful with many Barnacles on the ceiling, you can see that the Barnacles will eat up the Headcrabs on the three Zombie's heads, they can trapped on the Barnacles, while they are trying to attack you. When you open the door you'll see a broke down Combine Train, the train door is broken opened. Walk towards the end of the train, you'll see dead Combine Soldiers, Combine Elites, even Stalkers, plus it'll show dead Zombines, and all three types of Headcrabs, plus it'll show a couple of dead Fast Zombies too. Turning your journey through the train, kill some Zombines, Fast Zombies, and Poison Headcrabs on your way to the exit. Near the exit is a Poison Zombie, don't be ambushed by it. Then there is another door, when you go through the door, you'll be in combat with another group of Zombines, and another Poison Zombie. You'll have to crouch on some debris to get to the next area, and while you crouch you'll pick up, and SMG (Sub-Machine Gun), and some ammo. Michelle will crouch behind you. Open the door through a long room with some grass, and ratation. In the ratation room prepare with some combat with five Zombies, four Zombines, and two Fast Zombies. Then after you turn right there are seven Zombies, five Zombines, four Fast Zombies, one Poison Zombie, and one Barnacle trying to eat a Fast Headcrab. Then when you open the door at the other side of the room, you'll be ambushed by two Fast Zombie Torsos. Then you'll find another power lock. Michelle will wait behind, while you go up in the vent, and go to the other side, but be careful not to be ambushed by a Zombie Torso, or two Headcrabs that fall from higher duct area that shows a light (which is the surface), and a fan.

Once you get out of the vent, you'll be in combat with another Poison Zombie. Head to the power box, and it'll open the door.

(Note: You won't be able to leave Michelle behind, because there is another power lock on the other side of the room, so you'll need to use the power box to open both doors.)

On the desk near the power lock door you need to go through is a supply crate with two SMG Grenades. Also, to the left of the power box is two charging stations, one for health, and one for armor. Then you'll go through a hallway with one light on, and normal, but the other light blinking, and sparking, and the other light near the exit is completely out. Open the door on the other side of the hallway, and you'll find an abandon Rebel base. Search for supplys around the area, the area has crates, and an SMG Ammo Crate. Then you try cranking the gate to the next area, but then you find yourself ambushed by Zombies, shacks at the other side of the room get broken off, and prepare for combat with Zombies, and Zombines. Also, Fast Zombies come from the area you came out of. Then another door opens at the right side of the room, and Zombies, Zombines, and Poison Zombies come out. Then after it's all over, crank the gate open, but don't think it's ALL over yet, because more Zombies, Zombines, Fast Zombies, and Poison Zombies come from the room where the gate leads to. Then after it's all done, you see a locked door, but then it's opened by Fred, and you finally made it to the base! After you make yourself at home it's 3 days later... then starts the next chapter.

Script (RA_canals_02):

(when you fight the first ammount of Zombies)

Michelle: Here come more!

(when you reach the train)

Michelle: Looks like we found the broken down train.

(when you reach the ratiation room)

Michelle: Oh my god, toxic hazardous ratiation! Well, I'll be okay as long as I don't go in them, and with your PCV, you'll be fine!

(when you reach the power lock)

Michelle: Shit, another power lock. Well, I'm sure you can think of something.

(when you go inside the vent)

Michelle: Good idea.

(when you are done with combat with the Headcrabs and Torso)

Michelle: Are you okay in there?

(after you unlock the door)

Michelle: Thanks, Johnny!

(when you reach the base)

Michelle: Looks like we found an abandoned Rebel Base, search around for supplys, then turn that crank over there.

(after you pull up the crank for a second a Fast Zombie moans)

Michelle: Stop the crank, John! We have trouble!

(when the right door opens you hear a Poison Zombie moan)

(while turning the crank you hear a howl)

(when you reach fred's door)

Michelle: Well, it's locked.

(a slot on the door opens)

Fred: Are you John, and Michelle?

Michelle: Why, yes we are!

(fred opens the door and it shows Refugees and a Vortigaunt on the other side)

Fred: I can't beleve you made it! I hope it wasn't to hard for you fighting all those Zombies!

Michelle: Naw, not to much!

Fred: Well, you made it just in time, we were expecting you, come in, make yourself at home.

Michelle: Thanks!

(screen fades black then we will start the next chapter)

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